🔥 Various Artists - Casino Lights '99 (DVD) - Music Online | Raru

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Shot in at the legendary Montreux Jazz Festival, Casino Lights '99 I Had The Blues - Kevin Mahogany Always There - Rick Braun, Larry Carlton, Kenny.


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Shot in at the legendary Montreux Jazz Festival, Casino Lights '99 I Had The Blues - Kevin Mahogany Always There - Rick Braun, Larry Carlton, Kenny.


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, –Rick Braun, Larry Carlton, Kenny Garrett, Boney James, Kirk Whalum, Always There. Alto Saxophone – Kenny GarrettGuitar – Larry CarltonKeyboards.


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, English, Video edition: Casino lights '99 [videorecording]. Always there/​​Rick Braun, Larry Carlton, Kenny Garrett, Boney James, Kirk Whalem; All night.


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SPYRO GYRA 99 5 SAGA n 11 S RUSH Incognito Worlds Apart Signals 22 10 16 BILLY SQUIER A BLP32 Casino Lights Emotions In Motion PARSONS PROJECT fee l/i TJif Sky FrCAAHIl 44SS RCA Always On My.


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Aronson presented his light opera company at the theater for its first years. There was still one more show to premiere in at the Casino: The Tyrolean opened with Lillian Russell, always a favorite of Casino audiences, returned singing in water pumps were frozen, the fire quickly spread, 99 CASINO THEATRE (I).


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Casino Lights '99 - Live At The Montreux Jazz Festival (DVD, DVD –Rick Braun, Larry Carlton, Kenny Garrett, Boney James, Kirk Whalum, Always There.


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Various Artists: Casino Lights '99 album review by Jim Santella, Yesterday I Had the Blues; Always There; All Night Long; Notorious; Fire of.


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Indeed, the IGT involves probabilistic learning via monetary rewards and punishments specifically associated with four decks selection A, B, C or D , where advantageous performance requires subjects to choose decks associated with low rewards but lower losses and to forego decks associated with large rewards but larger losses. Both implicit and explicit competitions can modify behavioral performance. The volume of the music remained the same for all conditions. A repeated measures ANOVA was performed, with group as a between subjects factor, stage 5 blocks of 20 trials as a within subjects factor, and the number of cards picked from the advantageous decks as the dependent measure. For instance, in a recent study, Rockloff et al. The aim of the present study was to explore the impact of combined red light and casino-related sounds, with or without the presence of another participant, on decision-making behaviors, assessed with the Iowa Gambling Task IGT. Eighty non-gamblers participants took part in one of four experimental conditions 20 participants in each condition ; 1 IGT without casino-related sound and under normal white light control , 2 IGT with combined casino-related sound and red light casino alone , 3 IGT with combined casino-related sound, red light and in front of another participant casino competition—implicit , and 4 IGT with combined casino-related sound, red light and against another participant casino competition—explicit. The IGT full screen was run on 19 inches laptop computers. The day of the experiment, participants first filled a consent form, the Sate version of the Anxiety Inventory and then received an explanation of the IGT task. We also estimated the desire to win in interpersonal situations with the Revised Competitiveness Index Houston et al. Error bars are the standard errors of the mean. Hence, despite its lower ecological validity as compared with a simulated slot machine , the use of the IGT allows to examine if casino-related environment could bias decision-making towards high short-term rewards rather than lower but long-term rewards. A repeated measures ANOVA was performed with group as a between subjects factor, contingency reward or loss as a within subjects factor, and log 10 median reaction times as dependent measure. When they were satisfied that they understood the procedure that they will follow, the participants one in the control and CA conditions; two in the CCI and CCE conditions were then led to the room where the experiment took place. To avoid biases, resulting from inside knowledge of how these tasks operate, Psychiatrists, Psychologists and other personnel having had psychological training were excluded from participation. In the casino conditions i. Specifically, due to a lack of clocks and natural daylight, casinos can simulate daylight during the dark hours to lure players into remaining at the tables and slot machines. The casino-related sounds were opposed to a no sound condition rather than a slow music condition because casino sounds are not complementary to other kind of sounds or no vocal music e. This study demonstrated that the combined effect of casino-related sound and red light modulate the reaction time associated with rewards and losses. Directly after the IGT, participants were asked to quit the room and to fulfill the four items examining their appraisal of the experimental situation. Additionally, we also aimed to examine whether explicit competition context i. In addition, it is noteworthy that the IGT may vary according to its level of uncertainty across trials Brand et al. The net outcome of choosing from either deck A or deck B was a loss of five times the average per ten cards referred to as disadvantageous decks , and the net outcome of choosing from either decks C or D was a gain of five times the average per ten cards advantageous decks. These findings suggest that casino environment may diminish the time used for reflecting and thinking before acting after losses. Thus, our results suggest that gambling with others may be a key factor in increasing the betting speed while gambling within a casino-related context induced here by the combination of casino-related sounds and red light. Stark et al. All remaining control participants reported not gambling at all. Interestingly, exploratory analyses showed that the mean of advantageous deck selection differ significantly from the chance level on the latter stage of the IGT only in the control group. As a result, participants may appraise the casino setting environment as appropriate and, therefore, may not be distracted by anything that could have been deemed inappropriate Spenwyn et al. These results could not been explained by the intensity of anxiety, depression, impulsivity, competitiveness, sensitivity to loss and reward, as well gambling habits. More recently, Spenwyn et al. Participants were randomly assigned to one of the four conditions before experiment day with twenty participants in each condition. Another key factor involved in the attractiveness of gambling is that it often occurs in a typical environment, usually casino settings Griffiths ; Hess and Diller ; Peller et al. Thus, casino-related context constitutes a key factor in the repetition of gambling behaviors. This difference was not observed in the three other groups see Fig. These authors found that gambling under red light compared to blue light led to more risk taking, higher stakes, and more frequent bets. However, few empirical studies have examined their impact on gambling behaviors. More specifically, during explicit competition, individuals are clearly aware that their performance is being compared to at least one other performer e. As is depicted in Fig. Participants were not remunerated as a function of their gambling performance. The hypothesis that casino-related context would bias advantageous deck selection during the IGT was not supported, at least in this particular group of non-gamblers. Further studies are needed to examine these issues. Dixon et al. In the casino conditions, in order to fully expose participants to a red environment, the walls of the entire room were covered in dark e. No sounds were induced by rewards and losses during the IGT. Indeed, previous studies Stark et al. Perhaps this explains why most casino visitors do not succumb to gambling addiction. Moreover, despite the fact that gamblers are usually attempting to beat the odds against the machine, they are also in a sense in competition with others either implicitly or explicitly. The main findings of the present research could be summarized as follows: In contrast to the control condition, participants in the casino conditions casino alone, implicit and explicit competition conditions did not exhibit slower deck selection reaction time after losses than after rewards. In addition, we observed no significant correlation on the total number of participants and for each group separately between measures of clinical status and the dependent measures the number of cards picked from the advantageous decks in each stage of 20 cards, response speed after rewards and losses and response shifting after rewards and net losses. Here, we aimed to explore the impact of combined red light and casino-related sounds, with or without the presence of another participant, on gambling-related behaviors. The total number of trials was set at card selections. Besides, it also suggests that, even though a casino-related context may induce some behavioral changes in non-gamblers, these changes are not sufficient to over-ride the normal mechanisms of self-control, which consequently lead to disadvantageous behavioral decisions. By contrast, the earlier blocks of the IGT refer to decision-making under ambiguity i.{/INSERTKEYS}{/PARAGRAPH} Based on results from previous studies, we present two primary hypotheses: First, compared to a neutral situation context i. They were told that the goal of the task was to earn as much money as possible. We observed no significant difference in the three other groups, indicating the mean of advantageous deck selection on the latter stage of the IGT did not significantly differ from the chance level in CA, CCI, CCE groups. In the present study, we aimed to examine the impact of light, sounds and pairs on decision-making during the Iowa Gambling Task IGT; Bechara et al. The two participants began the task simultaneously. Values shown are the mean and standard deviations on each measure. For instance, red has been found to be stronger, more exciting, and more arousing than blue e. In addition, playing the tables in a casino can be a disorienting experience, which can possibly impact at-risk gambling intention Finlay et al. With regard to explicit competition, several studies e. As depicted in Fig. Gambling is characterized by intermittent rewards and losses delivered on a variable ratio, which entails imperfect prediction of reward Schultz As such, when we pull the lever and win some money during gambling, we experience a potent rush of pleasure, precisely because the reward was so uncertain or unexpected Griffiths and Auer ; Redish et al. Participants were informed that they were free to switch between decks at any time, and as often as desired. Participants were informed that each trial would consist of a deck selection and the turning over of one card from the selected deck to reveal the yield. No further instructions were given except in the CCE condition, in which participants were informed that they were competing with each other, and that they had to try to win more money than their opponent. Demographical data and standard deviations for the control and the casino conditions groups. This was the first time that the effect of the casino-related context on choice reaction time was estimated on the basis of previous choice-outcome. Following ethical clearance participants were recruited by email and were asked to meet the experimenter outside the laboratory. In addition, we observed no significant between-group difference with regard to deck response shifting after rewards and net losses. Indeed, we observed no significant between-group difference on the profile of advantageous deck selection during the IGT across the five stages of twenty trials. More specifically, selections during the second part of the IGT trials 60— may be referred as decision-making under risk i. A repeated measures ANOVA with group as a between subjects factor and contingency reward or loss as a within subjects factor was performed to investigate whether net rewards or net losses resulted in change of deck choice on the consecutive trial. Nevertheless, taken together, these results suggest that the impact of casino-related context may not impact deck selection directly. {PARAGRAPH}{INSERTKEYS}These factors have always been identified as a key factor in energizing gambling. The tempo of the casino-related sounds was beats per minute bpm , which corresponds to fast tempo music i. The music was uploaded onto an MP3 player and played through speakers that were positioned in the upper right corner of the room. In this task, participants sat in front of four decks of cards that were identical in appearance, except for their labels A, B, C and D. There was an equal number of male and female within the four conditions. During implicit competition, however, individuals are involved in normative comparison i. Percentage of change after rewards or after net losses was included as the dependent variable. These findings are discussed along with the methodological limitations, potential directions for future studies, as well as implications to enhance prevention strategies of abnormal gambling. The main reason for choosing the IGT is that, by contrast to a simulated slot machine paradigm, rewards and losses during this task are not randomly chosen. Participants were given the opportunity to ask any questions they had before entering the room. In addition, in accordance with our hypotheses and previous research Rockloff et al. There was also no difference between the CA and the control groups. Another main characteristic of the casino setting is the presence of others while gambling, which can have an energizing effect on gambling. The groups were similar in terms of age. In the control condition, walls of the room were white. Median reaction times RT after net rewards and after net losses were calculated. For instance, Baumeister showed that performing a simple motor-skill task e. According to Spenwyn et al. Surprisingly, only a couple of empirical studies have investigated the impact of casino-related factors e. The casino-related sounds were chosen from a web database and referred to casino ambiance at slot machines. In summary, the aim of this study was to explore the impact of casino-related context i. In other words, advantageous decision-making during the IGT is in opposition with the profile of decision-making usually promoted within the casino setting i.